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Content & UX writing · UI / UX

18 terms

  • active voice

    A way of writing where the subject does the action ('you saved the file') rather than receiving it ('the file was saved'). It makes interface text shorter and clearer.

  • button label

    The word or short phrase on a button. Clear button labels name the action they perform — like 'save changes' — instead of vague words like 'OK'.

  • content audit

    A systematic review of all the text already in a product to find what's outdated, unclear, duplicated, or inconsistent so it can be fixed.

  • content design

    The discipline of deciding what words, structure, and information a screen needs so people can do what they came to do. It treats content as part of the design, not decoration added at the end.

  • content strategy

    The planning behind what words and information an interface shows — deciding what to say, where, and in what voice so content stays useful and consistent.

  • content style guide

    A rulebook for how an interface should write things — its tone, wording, capitalization, and preferred terms — so every screen sounds like the same voice.

  • conversational design

    Writing an interface's words so using it feels like a natural back-and-forth conversation, especially in chatbots, voice assistants, and guided flows.

  • front-loading

    Putting the most important, meaningful words at the start of a heading, link, or sentence, where eyes land first. It helps people scanning a page grasp the point without reading to the end.

  • link text

    The clickable words of a hyperlink. Good link text describes where the link goes instead of saying 'click here', which also helps screen-reader users.

  • lorem ipsum

    Scrambled, Latin-like placeholder text designers drop into a layout before the real words exist, so they can judge look and spacing without being distracted by meaning.

  • microcopy

    The tiny bits of text scattered through an interface — button labels, field hints, error notes, tooltips — that guide people through what to do next. Small in size but often decisive for whether a screen feels clear or confusing.

  • onboarding copy

    The words that greet and guide brand-new users — welcome screens, setup steps, tips, and first-run prompts — helping them understand the product and reach an early win quickly.

  • plain language

    Writing that ordinary readers can understand the first time through — short sentences, everyday words, and no needless jargon. The goal is clarity for the reader, not dumbing the content down.

  • readability

    How easy a piece of text is to read and understand, shaped by sentence length, word choice, and layout. It's often estimated with formulas that map text to a school grade level.

  • reading level

    How hard the words in an interface are to read, often scored by grade. A lower reading level means more people can understand the text quickly.

  • scannability

    How easily people can skim a screen and pick out what they need without reading every word. It comes from clear headings, short chunks, bulleted lists, and bold key phrases.

  • string

    A single piece of text that appears in an interface — a label, message, or button word — treated as an editable unit that writers and developers can change.

  • voice and tone

    Voice is the consistent personality a product's writing has, say friendly and plainspoken; tone is how that voice flexes to fit the moment — gentler in an error, more upbeat in a success message. Together they keep an app sounding like itself while still reading the room.

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