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Responsive & adaptive design · UI / UX

18 terms

  • adaptive design

    A way of building websites that prepares several separate fixed layouts and serves whichever one best fits the visitor's device or screen size, rather than fluidly stretching a single layout.

  • art direction

    In responsive images, deliberately showing a differently cropped or composed picture on different screens, for example a tight close-up on a phone but a wide scene on desktop, so the image still reads well at each size.

  • breakpoint

    A specific screen width at which a website's layout changes, for example switching from a three-column desktop view to a single stacked column on a phone.

  • container query

    A newer styling rule that changes a component's layout based on the size of the box it sits in, rather than the size of the whole screen, so the same card can adapt whether it is in a wide or narrow spot.

  • device pixel ratio

    The number of a screen's tiny physical dots packed into each layout pixel a designer works with. On high-resolution 'retina' screens this ratio is 2 or 3, so images need extra detail to stay sharp.

  • fluid grid

    A page layout whose columns and spacing are defined in flexible percentages rather than fixed pixel widths, so everything stretches or shrinks smoothly as the screen changes size.

  • fluid typography

    Text that smoothly scales its size in step with the screen or window width, instead of jumping between a few fixed sizes at set breakpoints.

  • graceful degradation

    Designing so that when a device or browser cannot support a fancy feature, the page still works in a simpler, usable form instead of breaking.

  • intrinsic web design

    A modern layout approach where elements size and wrap themselves based on their own content and the space available, letting the page adapt naturally with far fewer fixed breakpoints.

  • media query

    A rule in a website's styling code that applies different formatting depending on the device, such as screen width, orientation, or whether the user prefers dark mode.

  • mobile-first design

    A design method that starts by designing for the smallest phone screen and only then adds layout and features for larger screens, ensuring the core experience works everywhere.

  • off-canvas navigation

    A menu that stays hidden just off the edge of the screen and slides into view when tapped, a common way to fit navigation on small phone screens.

  • progressive enhancement

    A strategy of building the basic, working content first so it functions on any device or browser, then layering on richer features for the ones that can handle them.

  • reflow

    When a page's content rearranges to fit a smaller or zoomed-in screen so everything stays readable in a single column, without the user having to scroll sideways.

  • responsive images

    Images set up to deliver an appropriately sized version for each device, so phones download a small file and large screens get a sharp one, saving data and load time.

  • responsive web design

    An approach to building websites so a single layout automatically rearranges and resizes itself to look good on any screen, from a phone to a wide desktop monitor.

  • viewport

    The visible area of a web page on a given device's screen. On phones a special setting tells the browser to use the device's real width so pages are not shrunk down to an unreadable size.

  • viewport meta tag

    A small piece of HTML that tells a phone or tablet browser how wide to treat the page and how much to zoom, so a responsive layout appears at the correct size instead of a shrunken desktop view.

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