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Explore the dictionary by design domain and category. Pick a group to list every curated term it holds.
Graphic design
UI / UX
Color · UI / UX
9 terms
- color picker
An on-screen control that lets someone choose a color, usually with a draggable spectrum, sliders, or a field for typing a color code.
- color token
A named, reusable stand-in for a specific color value stored in one place, so designers and developers refer to the name (like 'brand/primary') and every screen updates when the underlying color changes.
- contrast ratio
A number that measures how different two colours are in lightness — used to check that text is readable against its background. Higher is easier to read.
- dark mode
A version of an interface that uses a dark background with light text and muted colors, offered as an alternative to the default light scheme to reduce glare and, on some screens, save battery.
- dynamic color
An approach where an interface automatically builds its color scheme from a source such as the user's wallpaper or a photo, so the app's palette adapts to their personal content.
- elevation overlay
A thin, semi-transparent light film laid over a dark-theme surface so that panels which sit 'higher' look slightly lighter, signalling depth without relying on shadows.
- semantic color
A color defined by the job it does in an interface — like 'success', 'warning', or 'danger' — instead of by its actual hue, so the same role can map to a different shade in light and dark themes.
- surface color
The background color of a panel, card, sheet, or other container that content sits on top of, forming the base layer of a screen.
- tonal palette
A full ladder of tints and shades — from nearly white to nearly black — generated from a single base color, giving a consistent set of related colors to build an interface from.